Beginner

Bring your first box home

Finish one safe steal: train a little Speed, take a nearby box, bank it in the Safe Zone, unbox it, and place the PC so the pen starts paying.

Bring your first box home

Finish one safe steal: train a little Speed, take a nearby box, bank it in the Safe Zone, unbox it, and place the PC so the pen starts paying.

Your first win is one box that becomes a placed PC. The official loop is the whole game: steal a box from a Zone Guardian, outrun that guardian to the Safe Zone, unbox, put the PC in the pen, then spend the money on the treadmill and the pen.

Before you leave the base

Servers hold up to six players. You share one central path that starts on the green baseplate. Find your pen, the treadmill, and the upgrade board before you chase a rare box.

Check three things:

  1. Your Speed against the number posted on the zone or box. Grass is reported at 5, so it is the first realistic target.
  2. A free pen slot. A full pen cannot accept the PC you are about to hatch.
  3. The way home. The return is the dangerous half of the run.

The left edge of the screen has Shop, Index, and Low Graphics. Index tracks PCs you have already collected. Low Graphics is a toggle, not an upgrade.

Steal and bank the box

  1. Train on the treadmill until the nearest gate looks comfortable. The treadmill only gains Speed while you stand on it. The prompt is Running! Press Space or Jump to get off.
  2. Walk the central path to a box you can reach. In Desert, the interact prompt is E Steal.
  3. Take the box and turn around immediately. The guardian chases once the box is yours. One early chase shown in play is a Chicken. Do not assume every zone uses that guardian.
  4. Ignore the red Drop button. Dropping the box means it never reaches your inventory.
  5. A RUN!! warning stays on screen while you carry the box. Stay on the path you already walked.
  6. Cross into the Safe Zone. A successful bank shows YOU STOLE A BOX! and Added to your inventory! The box lands on your hotbar. The guardian cannot stop you inside the Safe Zone.

You can hold several boxes on the hotbar and open them later. A PC can occupy its own hotbar slot, so banking and unboxing are separate steps.

Unbox and place

Put the box in a free pen slot. The prompt is Choose where to hatch your box! A red outline means the spot is illegal: Keep it inside your pen! or Too close to something else! Move it until the outline is green.

When it is ready, use Unbox All. The button shows a count, such as Unbox All (1). Then use Equip Best in the PC menu. If the new PC beats a placed one, the game can say Equipped 1 better box! If nothing changed, it says Your best boxes are already out!

An unplaced PC does not do the pen's job. Money comes from PCs sitting in the pen, including while you are offline. The base banner uses the form Your base earns $…/s offline! Fill the slots you mean to keep before you leave.

What to buy with the first cash

Spend the first money on the problem that just stopped you.

  • The return was close: train more, then buy the next treadmill level you can see. Reported steps include Level 2 to 3 at $770K or 8 Robux (+1.32K to +3.37K Speed per second) and Level 3 to 4 at $2M or 12 Robux (+3.37K to +21.2K Speed per second). Earlier and later levels were not in that price list.
  • The pen rejected the PC: upgrade the pen at the board. Level 7 to 8 is reported at $24M for one slot (12 to 13). Level 8 to 9 is $320M for one more slot (13 to 14). The success line is Pen upgraded! 13 slots unlocked – your pen got bigger! when that tier is purchased.
  • The route was easy: move one zone farther only after you can repeat the current one.

Cloud Puff (1.2x, $500) is the cheap trail if you want a training multiplier immediately. Trails do not replace treadmill levels. The trail guide covers the rest of the shop.

Night changes the route. A countdown reads NIGHT TIME! New boxes in 9s before fresh boxes appear on glowing stands. Learn the path in daylight, then decide whether a night box is worth the darker run.

If the run fails

  • You never reached the box: the posted Speed is a gate. Train and read it again.
  • You lost the carry: shorten the route and leave a Speed margin. Do not repeat the same exposed path with the same Speed.
  • The box never entered the hatch state: confirm you banked it in the Safe Zone and that the outline turned green inside your pen.
  • The PC has nowhere to go: free a slot or upgrade the pen before the next steal.

Secret and Divine PCs, mutations, and the far end of the 30 zones are later targets. The first session is done when one PC is earning and the next run is safer than the last.

FAQ

Frequently Asked Questions

What do you actually do in Steal a PC?

Steal a box from a Zone Guardian, get it back to the Safe Zone, unbox a PC, and place that PC in your pen. The pen turns placed PCs into money. Train Speed on the treadmill so later zones are escapable.

How many zones are there?

The Roblox description says 30 zones, and each one has its own PCs. Recommended Speed figures are published for Grass (5), Forest (1.5K), Mushroom (67.5K), and Desert (650K). The other zone names and gates are not in one official list.

Do trails make you faster while you are running away?

Trails multiply Speed gained on the treadmill and add a visual trail. Off the treadmill their gameplay effect is described as minimal, so they do not replace the Speed stat you need for a zone gate.

Why does the game say the pen is full?

Every hatching box and placed PC uses a pen slot. A full pen blocks the next placement until you upgrade the pen at the base board or remove something. One reported message is Pen full (13/13)! Upgrade it at the board.